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Hi Guys!

Long time no post!

To make it up to you, here's issue 17, which wraps up the first book of Pasig.

Oh, and please don't forget to vote for our Dante cosplayer, the very talented Mr. Frederick Viñas on facebook: www.facebook.com/events/269594…

Thanks a bunch!
-Tagailog

Begin reading Pasig 17 here: fav.me/d2niteh
There's an ongoing 100 day campaign to promote Philippine Comics on the web.
Each month will have a different topic.   For July, all posts will be about our own comic titles and any trivia about Philippine comics, or what we call KOMIKS.

So as part of this event, I'll be posting CCCom trivia.  It is day 7 of the campaign.  So here's the continuation of....


Stuff you (probably) didn't know about Culture Crash Comics


- Issue one had a glaring typo at the cover… and tons of typos soon after.  The Newtypo back cover on Issue 2 proved prophetic indeed.

- CCCom merchandise included: A Tammy Tamaraw stuffed toy, character trading cards, CCCom buttons, alarm clocks, and a 2004 CCCom calendar (which you can use again on 2032 since it has the same date cycle.) An Airee stuffed toy was planned for release, but it never went past the prototype stage.


(more next time...stay tuned)


For more 100 Araw ng Komiks posts (by other people), click here on the open FB page---> www.facebook.com/pages/100-Ara…
(new posts everyday)

Why it started --> ika-siyam.deviantart.com/journ…
There's an ongoing 100 day campaign to promote Philippine Comics on the web.
Each month will have a different topic.   For July, all posts will be about our own comic titles and any trivia about Philippine comics, or what we call KOMIKS.

So as part of this event, I'll be posting CCCom trivia.  It is day 6 of the campaign.  So here's the continuation of....


Stuff you (probably) didn't know about Culture Crash Comics


- The first two issues of CCCom had very minimal ad exposure. We only had word of mouth and a poster to promote the product. Oh, yeah those posters got snatched up pretty quick too, so I guess it was just word of mouth. It was not until issue 3 when CCCom had the chance to promote at the first ever AnimeXplosion 2000 convention.

- At the inside back cover of the first two issues of CCCom, we had a survey form/ contest that required you to snail mail a copy of the form to us for a chance to win anime audio cds and dvds of your choice.  To our shock, people actually tore up the back covers of their comics and filled up the entry forms. If you still have your issue 2 of CCCom, you'll notice that we encircled "copy" on the contest mechanics.


(more next time...stay tuned)


For more 100 Araw ng Komiks posts (by other people), click here on the open FB page---> www.facebook.com/pages/100-Ara…
(new posts everyday)

Why it started --> ika-siyam.deviantart.com/journ…
There's an ongoing 100 day campaign to promote Philippine Comics on the web.

Each month will have a different topic.   For July, all posts will be about our own comic titles and any trivia about Philippine comics, or what we call KOMIKS.

So as part of this event, I'll be posting CCCom trivia for starters.  I'll try to post as much as I can.
Here's....


Stuff you (probably) didn't know about Culture Crash Comics


- English was the original language of choice for CCCom, with an overwhelming 3 (Jio, Memer, and me) is to 1 vote against Tagalog. But then again, that 1 vote was James' so we had no choice. (Yay! Democracy!) The move to use Tagalog (unheard of at first since the dawn of bangketa komiks) proved to be hard at first, getting criticisms from hardcore anime fans and comic book creators alike. It was like reading dubbed anime, which was neither Pinoy nor Japanese. The move soon paid-off, since the issue died quickly. Fans found the colloquialism quite refreshing and easier to digest since most of the humor would lose its flavor were it done in English.

- I had to take a crash course on Photoshop from Jio and Elmer when we were coloring the first issue of CCCom since I had virtually no experience coloring comics on the PC and Mac. The first issues were pretty crude, with Comic Sans for font and template circles for balloons, countless filters and lens flares… but we had fun doing it, and learned a lot of things along the way. Whenever one of us would discover a shortcut or a way of making things easier on Photoshop, we'd call it "leveling up" and then hum the final fantasy victory jingle. We were such geeks.    

(more next time...stay tuned)


For more 100 Araw ng Komiks posts (by other people), click here on the open FB page---> www.facebook.com/pages/100-Ara…
(new posts everyday)

Why it started --> ika-siyam.deviantart.com/journ…
Standby...

For now visit ---> www.facebook.com/pages/100-Ara…

Event page --> www.facebook.com/event.php?eid…

:)
There are times when you go and see a movie like Inception and leave the cinema pondering the meaning of life and stuff... and then there's Transformers 3.


Story? What story?

Shut up and eat your awesome!

www.youtube.com/watch?v=xTWZhu…
I know it's really really late, but, I'd like to thank everyone who supported the Philippine Summer Komikon 2011 last April 16. Also, I'd like to thank those who bought Kanto Inc. We hope you enjoyed it as much as we enjoyed creating it. :)

See 'ya next Komikon!
-Ilog
The Plot:

Because I'm too lazy to write a detailed story description, here's the Wikipedia summary:

Nico's hundrum daily existence simply cannot compete with the fantasy life he leads in the world's most popular MMORPG—METANOIA, as the swashbuckling vagabond Zero, together with his friends: the spiritist Mang Ernie, renegade chi-master K'mao, apprentice weapon-smith Sumpak, folk hero Ahdonis and the beast master Cassandra, they explore Metanoia's vast virtual landscape in search of untold on-line fortune and glory!

When a malevolent force surfaces and threatens to consume everything they hold dear, the fate of two worlds fall upon the shoulder of one very unlikely champion. One who must first find way to burst out of his shell and discover the true hero within-before it's too late!


This plot summary is only the tip of the iceberg. Metanoia's story goes deeper and imparts values to its viewers without resorting to  in-your-face tactics. In a way, it almost feels like watching a Pixar production.

The narrative:

You can never go wrong with a good narrative.

This was what I was looking for in an MMFF movie. Never mind if the story is cliche, never mind the bad acting, the bad shots and cinematography, the obviously rushed editing just to meet the deadlines and  even the corny lines delivered by unfunny comedians...

As long as the film narrative was flawless or at the very least, legible.

I've always had trouble watching some MMFF movie entries that were so badly told that I have totally lowered my expectations when it comes to the visual narrative of film in MMFF.

That was until I saw RPG: Metanoia

Clearly, the people who made this movie have an excellent grasp in film language and story telling. From start to finish, RPG: Metanoia does not break your immersion in the story. No bad cuts, no unnecessarily prolonged shots, smart use of camera blocking, pans and zooms... all of these contribute to a well told story.

True, the story was a bit predictable, with all the foreshadowing going on, but this was very artfully done. It was not spoon fed- a mistake made by many MMFF movies, animated or not. Metanoia respects the viewers' intelligence. It gives just enough puzzles and clues to keep the movie goers on their toes and involved in the movie.


The Characters:

The character designs for Metanoia were nicely done. The designers made sure that each character was unique and had his/her own personalities. This made the characters believable and made you empathize with them even more. No buck was spared when it came to animation. Even characters not in focus of the shot were moving, and doing stuff that they would normally do. The  facial expressions and body movements were reminiscent of classic 2D animation exaggerations which worked very well for the film.

The designs for the Metanoia ingame characters and the "Philippine server world" put a smile on my face, as it incorporated some Filipino elements without overly exerting the nationalism. There were local elements mixed in with MMORPG elements incorporated in the designs which made the overall feel familiar yet whimsical at the same time.

The only qualm I had with the designs for the in-game characters was, the avatars could have been more idealized versions of the players. The point of having online avatars was to be what you could not be in the real world. The designs were too similar to the real life players (I guess this was done to avoid viewer confusion) that it was too easy to pinpoint who a certain crucial mystery character was. I guess that's just me nit-picking but I would have loved to see Bryan in a Kapre avatar, wearing albularyo gear. But then again, that's just me. :)

The voice actors for the film were, in true Hollywood fashion, real life actors. The lead character's parents were voiced by Eugene Domingo and Aga Muhlach, who both did a splendid job in bringing their characters to life. The kids' voices however, with exception of May, sounded too similar.   

The Rant:

Okay. I think I'm entitled to at least one rant about this movie.

The movie takes place in two different worlds... the real world and the online world of Metanoia. The framerate for the "real world" was perfect, but the framerate for the  "in-game graphics" for Metanoia was atrocious.  I do not know if this was done on purpose to simulate the "online lag" that players get when playing on a slow server, or if there wasn't enough time to render the movie in time for the MMFF, but it was really the weakest link in the movie.

To be honest, I almost did not watch the movie when I saw how choppy the framerate was in the trailer on YouTube.

This was a double whammy because most of the best action scenes and the climax of the movie happens online. Most of the time I had to figure out what was happening in the shot. Don't get me wrong here, I LOVED the actions scenes. Most of them were very well choreographed, even for Hollywood standards... but the low frame rate just ruins it.  

The Verdict:

If you are going to see just one MMFF movie this year, watch RPG: Metanoia. It took the production team 4 years to complete the movie, and all their effort really shines through in this film. Metanoia is a solid story, designed to entertain both the young and the young at heart. It imparts family values, camaraderie and even self worth, without  being too preachy.

What sets Metanoia apart from the other entries in the MMFF was not because it was the first full length Filipino 3d film, nor it being the first Filipino movie to be shown in 3d cinemas... it was the love and dedication that the production team poured into making the film.

Peel away all the 3d,  the glitz and special effects, and you still have a solid story at the core, which for me, is the most important aspect of any movie. I guess the veteran film makers in the MMFF could learn a thing or two from these upstart crew.

To the production team of RPG: Metanoia, congratulations on a job well done, you all deserve a pat on the back. I'll be waiting for the DVD release, and no, I won't be buying it from Quiapo. ;)

Now start working on your next project!
Have a meaningful Christmas and prosperous New Year guys!
Hi Guys!

We just delivered a couple of copies of Pasig: Epilogue and Cresci Prophecies Vol. 1 and 2. On a related note, Comic Odyssey's having a month-long sale on their comics, starting today.

Komikon 2010 is three months away; and I've yet to start on the new chapter of Pasig. >_<

:iconika-siyam: and me will also be releasing a new title on Komikon, drawn by the very talented :iconkilayman: (Ayan nasabi ko na, wala nang atrasan.)

Also, watch out for new releases from :iconpointzerocomics:

'Til next time!
-Melvin
Hi Guys!

The Philippine Summer Komikon was a blast!

I'd like to thank everyone who bought Pasig: Epilogue and the other Pointzero titles we were selling at our booth.

I really enjoyed meeting you guys and hope you liked reading our comics.

For those of you who bought Pasig: Epilogue and still haven't read issue 15.5 and 16, here are the links:

Pasig 15.5 (English)>>> tagailog.deviantart.com/art/Pa…

Pasig 16 (Tagalog)>>> tagailog.deviantart.com/galler…

I'll start planning for the Book 2 of Pasig and hopefully come up with something for the November Komikon. Let's just keep our fingers crossed. ^_^

Thanks Again!
-Melvin
"I remember the first time I saw him (Alfredo Alcala) pick up a pencil and go to work. After laying out the page in pencil, he would pick up his brush and begin inking. He didn't get up from his chair to watch TV or eat a snack. He sat at the drawing table and he did the work. And that's why he gets more work done than 99% of artists in the world."

"Secret teaching number Four: Sit down and work, and you will finish the job."

- An excerpt from Secret Teachings of a Comic Master, The Art of Alfredo Alcala
(On the Road with a Real Artist by Phil Yeh) ISBN-10: 0963058134



Updating that secret teaching in our day and age, I guess it would go something like this...

"Secret Teaching number Four version 2.0: Sit down and work, turn off the damn internet and/or stop playing Dragon Age and you will finish the job."

That is all.
-Melvin :D
"Real artists are a very rare thing in the world today. I know this because I have spent quite a bit of time with people who claim to be artists. They dress like artists and they talk about art and use lots of flowery language. But few of these people are truly artists. They do art because it's their job. They don't really put their heart and soul into their work. In essence, they are craftsmen, not artists."

"The first thing I learned from Alfredo (Alcala) many years ago was that art has to come from inside a person. It's not about college degrees or what your friends think. You won't be an artist by wearing cool clothes or hanging in coffee shops all night."

"Secret Teaching Number One:  Look inside yourself to find the artist."

"Unfortunately, we have a lot of people who are not real artists dominating the arts in the United States. This probably explains why we have so many bad movies, stupid television shows, trite books, boring music, and schlock comic books on the market today. We're now living in a time when the people with the biggest public relations agency and the most money backing them are declared by the media as 'artists' while the few real artists in the world are generally struggling in obscurity somewhere. When one big conglomerate owns the record company, the TV and film companies, the newspapers and radio stations, it just makes good business sense for them to 'create' their own 'artists'. It also makes sense for them to keep the public ignorant about what art is so that they can't recognize that they're being sold a bill of goods."

- An excerpt from Secret Teachings of a Comic Master, The Art of Alfredo Alcala
(On the Road with a Real Artist by Phil Yeh) ISBN-10: 0963058134


This book was published 16 years ago, and still, these words hold true as if it were written only yesterday. I sometimes find myself thinking, when was the last time I made an artwork? Not something that I made to make money out of, or something to impress people… just something for myself. In this day and age, you can't be a true artist and make a lot of money out of it. Well, maybe there are a few success stories here and there but they are probably far and between.

We all have to make compromises especially if you are working for someone else, even if sometimes you end up with something that is totally different from your own vision. So does this make you less of an artist if you are a craftsman?

I guess the answer is "Only, if you want it to be."

"Look inside yourself to find the artist." This means that whatever you do, no matter how menial or boring, do not let that artist inside you rot. If you think you've done a job poorly, or you haven't given it 100%, do not rest until that artist in you is satisfied. You are your own worst critic. Maybe some people won't notice the flaws in your work, but somewhere deep inside, there's this nagging feeling that you could have done better.

Do your best, and always strive to be better.  That way, there's no regrets later on.

Cheers!
-Melvin
Hi guys!

Long time no update...

After a long slack from drawing Pasig, (yeah, seeing my original pages like this ika-siyam.deviantart.com/art/p… because of the flood is really disheartening) I'm back to drawing (and redrawing) Pasig: Epilogue.

I'll also be uploading Pasig 15.5 pages which first appeared in Fresh: "A comic book anthology" in English, for the non-Tagalog reading denizens of DeviantArt. The comicbook is still available, so if you still don't have a copy, do drop by the CC booth at the Philippine Summer Komikon 2010.

That's all for now, and enjoy reading Pasig 15.5.

Thanks!
-Melvin
Kuborikikiam.com is currently down at the moment. You can view :iconkanal:'s Strips here at deviantArt; check out :iconkubori-strips: for the latest strips.

That is all, thanks!
-Melvin
Chest deep flood inside our house. It was most unexpected since Antipolo is pretty high.

Most of our stuff's gone now, including our collections (along with indies I bought during conventions,) 2 PCs, and my artworks. That includes 11 finished pages of Pasig: Epilogue; which, unfortunately, won't be done in time for Komikon on October 18th. Sorry guys.

I thank God that my family and I survived the ordeal, and that none of my friends got hurt.

These are trying times, but as long as we're alive, we'll all get through this.

Still Alive,
Ilog
Quick updates:

* Just finished drawing Destiny's Hand 3 yay!- took forever to finish.

* Panel Collective exhibit in Vargas Museum, UP Diliman, QC, extended until July 12 2009. Please visit.

* On the works- Pasig: Epilogue -this issue wraps up the 16 issues of Pasig. Hopefully with extras! Target release: Komikon 2009 (October 18, 2009 SM Megatrade hall 1)

* Making articles for the official Point Zero website. Coming soon.


That is all,
-Ilog
From :iconika-siyam:

Here's the press release of Vargas Musem for the exhibit:
vargasmuseum.wordpress.com/200…


Panel Collective Exhibit
April 22-June 28 2009
The Vargas Museum, UP Diliman

Featuring art from :iconpointzerocomics: artists and colleagues:
:iconika-siyam::icontagailog::iconkanal::iconconstipateddiva::iconsyeri::iconminsan::iconenjoycheese::iconscruffyronin::iconiq40::icongealachamhran::icongammaknight::iconchichapie::icontristanofthecross::iconkilayman:
and Albert Rodriguez

The sked for the artist talks are also on the press link, so if you're interested, please contact VM for details.
I just finished uploading Pasig 16. Guess I should have done this a lot earlier. Sorry for the long wait.

Hope you guys liked it. ^_^

-Ilog